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AmigActive 10
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AACD 10.iso
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footchmp.c
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C/C++ Source or Header
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2000-04-04
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15KB
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417 lines
/***************************************************************************
Football Champ - (C) 1990 Taito Corporation.
Preliminary driver by:
Ernesto Corvi
<ernesto@balancesoftware.com>
***************************************************************************/
#include "driver.h"
#include "cpu/m68000/m68000.h"
#include "vidhrdw/generic.h"
/* from sndhrdw/rastan */
READ_HANDLER( rastan_a001_r );
WRITE_HANDLER( rastan_a000_w );
WRITE_HANDLER( rastan_a001_w );
WRITE_HANDLER( rastan_sound_w );
READ_HANDLER( rastan_sound_r );
/* from vidhrdw */
extern unsigned char *footchmp_chargen_ram, *footchmp_text_ram;
extern unsigned char *footchmp_layer0_ram, *footchmp_layer1_ram;
extern unsigned char *footchmp_layer2_ram, *footchmp_layer3_ram;
extern int footchmp_vh_start( void );
extern void footchmp_vh_stop( void );
extern void footchmp_vh_screenrefresh( struct osd_bitmap *bitmap, int full_refresh );
READ_HANDLER( footchmp_textram_r );
WRITE_HANDLER( footchmp_textram_w );
READ_HANDLER( footchmp_layer0ram_r );
WRITE_HANDLER( footchmp_layer0ram_w );
READ_HANDLER( footchmp_layer1ram_r );
WRITE_HANDLER( footchmp_layer1ram_w );
READ_HANDLER( footchmp_layer2ram_r );
WRITE_HANDLER( footchmp_layer2ram_w );
READ_HANDLER( footchmp_layer3ram_r );
WRITE_HANDLER( footchmp_layer3ram_w );
READ_HANDLER( footchmp_chargen_r );
WRITE_HANDLER( footchmp_chargen_w );
READ_HANDLER( footchmp_spriteram_r );
WRITE_HANDLER( footchmp_spriteram_w );
WRITE_HANDLER( footchmp_spritebank_w );
WRITE_HANDLER( footchmp_scroll_w );
/* Input ports handling */
static READ_HANDLER( footchmp_input_r ) {
switch ( offset ) {
case 0x00:
return readinputport( 0 ); /* DSW A */
break;
case 0x02:
return readinputport( 1 ); /* DSW B */
break;
case 0x04:
return readinputport( 2 ); /* IN0 */
break;
/* 0x06 ?? */
/* 0x08 ?? */
case 0x0a:
return readinputport( 3 ); /* IN1 */
break;
case 0x0c:
return readinputport( 4 ); /* IN2 */
break;
case 0x0e:
return readinputport( 5 ); /* IN3 */
break;
case 0x10:
return readinputport( 6 ); /* IN4 */
break;
}
return 0xff;
}
static struct MemoryReadAddress readmem[] =
{
{ 0x000000, 0x07ffff, MRA_ROM },
{ 0x100000, 0x10ffff, MRA_BANK1 }, /* work ram */
{ 0x200000, 0x20ffff, footchmp_spriteram_r }, /* sprite ram */
{ 0x400000, 0x400fff, footchmp_layer0ram_r }, /* videoram? */
{ 0x401000, 0x401fff, footchmp_layer1ram_r }, /* videoram? */
{ 0x402000, 0x402fff, footchmp_layer2ram_r }, /* videoram? */
{ 0x403000, 0x403fff, footchmp_layer3ram_r }, /* videoram? */
{ 0x40c000, 0x40dfff, footchmp_textram_r }, /* text layer */
{ 0x40e000, 0x40ffff, footchmp_chargen_r }, /* character generator */
// { 0x430000, 0x43002f, MRA_BANK3 }, /* video control (scroll,etc)? */
{ 0x600000, 0x601fff, paletteram_word_r }, /* palette */
{ 0x700000, 0x700011, footchmp_input_r }, /* inputs */
{ 0xa00000, 0xa00003, rastan_sound_r },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x000000, 0x07ffff, MWA_ROM },
{ 0x100000, 0x10ffff, MWA_BANK1 }, /* work ram */
{ 0x200000, 0x20ffff, footchmp_spriteram_w, &spriteram }, /* sprite ram */
{ 0x300000, 0x30000f, footchmp_spritebank_w },
{ 0x500002, 0x500003, MWA_NOP }, /* watchdog? */
{ 0x400000, 0x400fff, footchmp_layer0ram_w, &footchmp_layer0_ram }, /* videoram? */
{ 0x401000, 0x401fff, footchmp_layer1ram_w, &footchmp_layer1_ram }, /* videoram? */
{ 0x402000, 0x402fff, footchmp_layer2ram_w, &footchmp_layer2_ram }, /* videoram? */
{ 0x403000, 0x403fff, footchmp_layer3ram_w, &footchmp_layer3_ram }, /* videoram? */
{ 0x404000, 0x4043ff, MWA_NOP }, /* ??? */
{ 0x40c000, 0x40dfff, footchmp_textram_w, &footchmp_text_ram }, /* text layer */
{ 0x40e000, 0x40ffff, footchmp_chargen_w, &footchmp_chargen_ram }, /* character generator */
{ 0x430000, 0x43002f, footchmp_scroll_w }, /* video control (scroll,etc)? */
{ 0x600000, 0x601fff, paletteram_RRRRGGGGBBBBxxxx_word_w, &paletteram }, /* palette */
{ 0x800000, 0x800001, MWA_NOP }, /* irq ack? */
{ 0xa00000, 0xa00003, rastan_sound_w },
{ -1 } /* end of table */
};
static WRITE_HANDLER( sound_bankswitch_w )
{
unsigned char *RAM = memory_region(REGION_CPU2);
int banknum = (data - 1) & 3;
cpu_setbank (2, &RAM [0x10000 + (banknum * 0x4000)]);
}
static struct MemoryReadAddress sound_readmem[] =
{
{ 0x0000, 0x3fff, MRA_ROM },
{ 0x4000, 0x7fff, MRA_BANK2 },
{ 0xc000, 0xdfff, MRA_RAM },
{ 0xe000, 0xe000, YM2610_status_port_0_A_r },
{ 0xe001, 0xe001, YM2610_read_port_0_r },
{ 0xe002, 0xe002, YM2610_status_port_0_B_r },
{ 0xe200, 0xe200, MRA_NOP },
{ 0xe201, 0xe201, rastan_a001_r },
{ 0xea00, 0xea00, MRA_NOP },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress sound_writemem[] =
{
{ 0x0000, 0x7fff, MWA_ROM },
{ 0xc000, 0xdfff, MWA_RAM },
{ 0xe000, 0xe000, YM2610_control_port_0_A_w },
{ 0xe001, 0xe001, YM2610_data_port_0_A_w },
{ 0xe002, 0xe002, YM2610_control_port_0_B_w },
{ 0xe003, 0xe003, YM2610_data_port_0_B_w },
{ 0xe200, 0xe200, rastan_a000_w },
{ 0xe201, 0xe201, rastan_a001_w },
{ 0xe400, 0xe403, MWA_NOP }, /* pan */
{ 0xee00, 0xee00, MWA_NOP }, /* ? */
{ 0xf000, 0xf000, MWA_NOP }, /* ? */
{ 0xf200, 0xf200, sound_bankswitch_w }, /* ?? */
{ -1 } /* end of table */
};
INPUT_PORTS_START( footchmp )
PORT_START /* DSW A */
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW B */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x30, 0x10, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x30, "2 Players" )
PORT_DIPSETTING( 0x10, "4 Players" )
PORT_DIPSETTING( 0x20, "4 Players (No Select)" )
// PORT_DIPSETTING( 0x00, "4 Players" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, "Game Version" )
PORT_DIPSETTING( 0x00, "Normal" )
PORT_DIPSETTING( 0x80, "European" )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN4 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE ) /* P1 service */
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED ) /* P3 service */
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) /* P4 service */
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_TILT )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
PORT_START /* IN3 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER3 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER3 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER3 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER3 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER3 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START3 )
PORT_START /* IN4 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER4 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER4 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER4 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER4 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER4 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER4 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START4 )
INPUT_PORTS_END
#define XOFFS (0x80000*8)
static struct GfxLayout tilelayout =
{
16,16, /* 16*16 tiles */
8192, /* 8192 tiles */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 },
{ 1*4, 0*4, 3*4, 2*4, XOFFS + 1*4, XOFFS + 0*4, XOFFS + 3*4, XOFFS + 2*4, 5*4, 4*4, 7*4, 6*4, XOFFS + 5*4, XOFFS + 4*4, XOFFS + 7*4, XOFFS + 6*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, 8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 },
64*8 /* every tile takes 64 consecutive bytes */
};
#undef XOFFS
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
16384, /* 16384 sprites */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 },
{ 1*4, 0*4, 3*4, 2*4, 5*4, 4*4, 7*4, 6*4, 9*4, 8*4, 11*4, 10*4, 13*4, 12*4, 15*4, 14*4 },
{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 },
128*8 /* every sprite takes 128 consecutive bytes */
};
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
256, /* 256 characters */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 },
{ 3*4, 2*4, 1*4, 0*4, 7*4, 6*4, 5*4, 4*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8 /* every character takes 32 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &tilelayout, 0, 256 }, /* tiles */
{ REGION_GFX2, 0, &spritelayout, 0, 256 }, /* sprites */
{ REGION_GFX1, 0, &charlayout, 0, 128 }, /* chars - generated at run time */
{ -1 } /* end of array */
};
/* handler called by the YM2610 emulator when the internal timers cause an IRQ */
static void irqhandler(int irq)
{
cpu_set_irq_line(1,0,irq ? ASSERT_LINE : CLEAR_LINE);
}
static struct YM2610interface ym2610_interface =
{
1, /* 1 chip */
8000000, /* 8 MHz ?????? */
{ 30 },
{ 0 },
{ 0 },
{ 0 },
{ 0 },
{ irqhandler },
{ REGION_SOUND1 },
{ REGION_SOUND1 },
{ YM3012_VOL(60,MIXER_PAN_LEFT,60,MIXER_PAN_RIGHT) }
};
static int footchmp_irq( void ) {
/* the hardware must execute a irq5, then it sits waiting for an irq6 to happen */
/* i dont know the source of the ints, so i just trigger one every time */
if (cpu_getiloops() == 0)
return m68_level5_irq();
return m68_level6_irq();
}
static struct MachineDriver machine_driver_footchmp =
{
/* basic machine hardware */
{
{
CPU_M68000,
12000000, /* 6 Mhz ??? */
readmem,writemem,0,0,
footchmp_irq,2
},
{
CPU_Z80,
4000000, /* 4 MHz ??? */
sound_readmem, sound_writemem,0,0,
ignore_interrupt,0 /* IRQs are triggered by the YM2610 */
}
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1,
0,
/* video hardware */
40*8, 32*8, { 0*8, 40*8-1, 0*8, 32*8-1 },
gfxdecodeinfo,
4096,4096,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
footchmp_vh_start,
footchmp_vh_stop,
footchmp_vh_screenrefresh,
/* sound hardware */
SOUND_SUPPORTS_STEREO,0,0,0,
{
{
SOUND_YM2610,
&ym2610_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( footchmp )
ROM_REGION( 0x80000, REGION_CPU1 ) /* 512k for 68000 code */
ROM_LOAD_EVEN( "efc6.bin", 0x00000, 0x20000, 0xf78630fb )
ROM_LOAD_ODD ( "efc4.bin", 0x00000, 0x20000, 0x32c109cb )
ROM_LOAD_EVEN( "efc7.bin", 0x40000, 0x20000, 0x80d46fef )
ROM_LOAD_ODD ( "efc5.bin", 0x40000, 0x20000, 0x40ac4828 )
ROM_REGION( 0x1c000, REGION_CPU2 ) /* 64k for Z80 code */
ROM_LOAD( "efc70.bin", 0x00000, 0x04000, 0x05aa7fd7 )
ROM_CONTINUE( 0x10000, 0x0c000 )
ROM_REGION( 0x100000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "efc1.bin", 0x000000, 0x080000, 0x9a17fe8c )
ROM_LOAD( "efc2.bin", 0x080000, 0x080000, 0xacde7071 )
ROM_REGION( 0x200000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "efc9.bin", 0x000000, 0x100000, 0xf43782e6 )
ROM_LOAD( "efc10.bin", 0x100000, 0x100000, 0x060a8b61 )
ROM_REGION( 0x100000, REGION_SOUND1 ) /* YM2610 samples */
ROM_LOAD( "efc57.bin", 0x00000, 0x100000, 0x609938d5 )
ROM_END
GAME( 1990, footchmp, 0, footchmp, footchmp, 0, ROT0, "Taito Corporation Japan", "Football Champ (World)" )